In essence, Mega Man is a very versatile, medium-ranged projectile fighter who has no trouble spacing opponents, though KO attempts can be risky for him as he suffers slightly at close range due to the lag of his attacks. Because most of his strongest attacks suffer from either noticeable startup or ending lag, Mega Man works best at mid-range where his attacks can connect safely, though at the cost of giving opponents a good amount of time to react to any of his attacks, somewhat making his finishers predictable. He lacks options in keeping away foes up close, with no actual melee jab or quick standard attacks to knock them away. His low speed and ending lag on his non-projectile moves significantly limit his approach. Since his projectiles are imperative in initiating combos, he suffers against opponents with reflectors or other methods to render his projectiles ineffective, such as the Villager and Isabelle's Pocket. Regardless of his good grab game and punishing options, Mega Man still has some flaws to counter his strengths. Even if he does get knocked around, Mega Man is a semi-heavyweight character, weighing only slightly less than Ryu, meaning he is more likely to survive potentially lethal blows that could KO a lighter character, especially with proper DI and his good recovery move, Rush Coil, which does not leave him helpless. Due to his amazing pressuring ability and grab game, characters without a projectile or with low reach can have trouble approaching without being severely punished. He also has a great grab and throw game, with down throw being a reliable combo starter, up throw being useful for pressuring and juggling, and a back throw with great power, KOing reliably. To top it all off, Mega Man is a fantastic spacer: his jab is a fast and useful projectile (that can be used while moving and jumping) which interrupts most attacks and weak projectiles at a safe range, and when combined with Metal Blades and Crash Bombs makes Mega Man difficult to approach, while also keeping the opponent away from him. His other projectiles are terrific, notably his aerials up aerial can rack up damage very quickly and KO early if an opponent is high up, and his down aerial is one of the safest meteor smashes in the game. He does not have much trouble KOing once his opponents are damaged either, for he has many finishing options ranging from his up tilt to his forward and back aerials to his projectile-based forward smash, which can be used to edgeguard. This allows him to rack up damage easily once he grabs an opponent. Both projectiles easily lead to a grab punish as Mega Man owns a great grab combo ability, having a fast grab and many of his attacks connecting reliably after a throw. His up tilt, the Mega Upper, or Shoryuken as called by commentators, is a jumping uppercut, and his down tilt is a forward slide.ĭespite having an unusual set of moves, Mega Man shines in approaching while spacing opponents at midrange and disrupting any approaches, for he has two projectiles that can cause opponents to react predictably: Metal Blade's ability to be thrown in eight directions and trapping opponents in high hitstun makes it a fantastic mindgame and shield-baiting tool, while Crash Bomber can cause panicky opponents to run towards Mega Man or shield the explosion. For his neutral attack, he fires shots from his Mega Buster, and for his forward tilt, he fires shots from his Mega Buster while walking. This extends beyond his special moves and into his standard moveset. As in his home series, Mega Man's moveset relies heavily on various projectiles, giving his attacks unusual functions and characteristics. Thus, he is aerodynamic in terms of movement and for his weight has decent mobility. He has slightly above average walking speed, below average dashing speed, the 19th fastest air speed (tied with Duck Hunt, Sheik, Cloud, Lucas, and Bowser), is tied with Wario for the 26th highest gravity, low traction, the 11th fastest falling speed (tied with Young Link, Roy, Chrom, Wolf, and Falco), and is tied with Rosalina for the 6th fastest air acceleration. Mega Man is a short, heavyweight character. Mega Man must then be defeated on Wily Castle (the Ω form is used in World of Light). Have Mega Man join the player's party in World of Light.Clear Classic Mode with Pikachu or any character in its unlock tree, being the 4th character unlocked after R.O.B.matches, with Mega Man being the 42nd character to be unlocked. 7 Classic Mode: Variable Weapons System: Online!.6.1 Most historically significant players.
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